Here are some patches for Resolume.
There build in 7.20.1 and tested at 16/9 aspect ratio, its possible that some of them break when used at a different ratios. Let me know it that happens, insta or contact form. These patches a free to use, but not free to resell. I learned allot building these, so feel free to copy the ideas.
Angle Blur
If you want some extra edge to your blur
Water Mirror
Shifts the video up and adds a distorted reflection beneath it
Static
Nostalgic for the old-school static, this patch tries to recreate that
Slice Vignette
Give a nice vignette around the slice of your picking
RGB Controll
If you want to change the color temperature of you output within you composition
ReDiT
Reaction Diffusion, a stable version that can be used to texture you videos.
Kali
Kaleidoscopic, made with 2D mesh shader.
Kali 2
Kaleidoscopic, same as the other, but some internal differences
Gradient Fill
For abstract coloring of your videos
Exp Vector
Blur and displace pixels with motion.
Time Emboss
Want the add local contrast based on the pixel difference over time, this patch lets you do that
Edge Detection Color
If you just want to add the difference of time like a edge detection, then this is the one
Displacement of Gaussian
Displace pixel using the difference of Gaussian
Deconstruct
Deconstruct a video using UV Offset and gradients
Con Gam Sat
Contrast, Gamma and Saturation.
I don’t like the way the Resolume effect handle contrast and gamma adjustments so i build my own.
Colour Cycle
If you like to cycle your colour and make a great mess of things! Now you can
ChromaRotate
This patch should be called, luma rotate, but the damage is already done
Block
Using low resolution version to destroy the original version
These are a bit old, but have fun with them
Testscreen clip for Resolume v7+.
It has 8 dashboard controls, and it supports aspect ratios of 16:9, 4:3, 16:10, 32:9 and 8:3.
Fully build with Resolume effects so edit it to your liking.
YXZ Blend
A quick tool to add colour to your C4D objects vectors
Infiland
A quick and dirty way to make infinite landscapes in Cinema4D. With high-fidelity close to the camera and low poly count faraway
Pixel profile for the Glux BATN10-EMC